Droplet.h¶
-
struct
Monolayer
¶ - #include <Droplet.h>
Public Functions
-
Monolayer
()¶
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~Monolayer
()¶
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void
deleteHist
()¶
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void
calculateRadius
()¶
-
void
reset
()¶
-
void
convertUnits
()¶
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int
monoFlux
(vector<double> r, vector<double> z, double *monoLimits, double baseRadius, TH1D *rScaledJoin, TH1D *rScaledLeave, int &nMono)¶
-
void
findMonoLimits
(TH1D *hWaterDens, double *monoLimits)¶
-
-
struct
CircularBulk
¶ - #include <Droplet.h>
Public Functions
-
CircularBulk
()¶
-
~CircularBulk
()¶
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void
setHist
(TH2D *_hDroplet)¶
-
void
calculateHeight
()¶
-
void
calculateRadius
()¶
-
void
calculateContactAngle
()¶
-
void
calculateSphericalVolume
()¶
-
void
calculateCylindricalVolume
()¶
-
bool
pointOk
(double r, double z)¶
-
void
saveBoundaryPoints
()¶
-
void
findBoundaryPoints
()¶
-
double
fitCircle
()¶
-
-
struct
Droplet
¶ - #include <Droplet.h>
-
struct
monolayerTracker
¶ - #include <Droplet.h>