Droplet.h¶
-
struct
Monolayer¶ - #include <Droplet.h>
Public Functions
-
Monolayer()¶
-
~Monolayer()¶
-
void
deleteHist()¶
-
void
calculateRadius()¶
-
void
reset()¶
-
void
convertUnits()¶
-
int
monoFlux(vector<double> r, vector<double> z, double *monoLimits, double baseRadius, TH1D *rScaledJoin, TH1D *rScaledLeave, int &nMono)¶
-
void
findMonoLimits(TH1D *hWaterDens, double *monoLimits)¶
-
-
struct
CircularBulk¶ - #include <Droplet.h>
Public Functions
-
CircularBulk()¶
-
~CircularBulk()¶
-
void
setHist(TH2D *_hDroplet)¶
-
void
calculateHeight()¶
-
void
calculateRadius()¶
-
void
calculateContactAngle()¶
-
void
calculateSphericalVolume()¶
-
void
calculateCylindricalVolume()¶
-
bool
pointOk(double r, double z)¶
-
void
saveBoundaryPoints()¶
-
void
findBoundaryPoints()¶
-
double
fitCircle()¶
-
-
struct
Droplet¶ - #include <Droplet.h>
-
struct
monolayerTracker¶ - #include <Droplet.h>